Back in March I revised the HTML5 multiplayer node.js example to use WebSockets instead of RESTful calls. Moving to this event based system of communication allowed for more streamlined code and native multithreaded performance. If you haven’t had a chance to read the previous posts in the node.js series, you can catch them here:
Whether it's new or improved sales approaches, customer experiences, or overall culture fixes, we can build highly technical, highly specialized digital solutions that answer the call. We help your business meet its rapidly changing digital marketplace, head-on.
This is our promise to make digital work for you.